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java.lang.Objectjava.lang.Thread
org.pilotix.client.ClientMainLoopThread
public class ClientMainLoopThread
Cette classe est utilisée pour recevoir des messages du serveur et pour mettre à jour ClientArea, Display3D et le tableau des joueurs dans GUIPanel, en fonction de ces messages.
MessageHandler,
ClientArea,
GUIPanel,
Display3D| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class java.lang.Thread |
|---|
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
| Field Summary |
|---|
| Fields inherited from class java.lang.Thread |
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MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
|---|---|
ClientMainLoopThread()
Constructeur. |
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| Method Summary | |
|---|---|
void |
endGame()
Arrête le thread quand le joueur quitte la partie. |
void |
run()
Boucle sur chaque frame en provenance du serveur. |
| Methods inherited from class java.lang.Thread |
|---|
activeCount, checkAccess, clone, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
|---|
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
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public ClientMainLoopThread()
| Method Detail |
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public void run()
run in interface java.lang.Runnablerun in class java.lang.Threadpublic void endGame()
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Pilotix 2003-2013 - Stilisto : G.C.